January has ended and the next one has begun, did you know we’re into a leap year? Crazy.
I’ve been plodding along with my projects, well some of them. I got the chance to order some warhammer in the middle of January and spent a few frantic days assembling them for the gaming club that I run on a Tuesday.
Last time as I mentioned, for my second army after Orks, I decided that I wanted to collect DeathWatch because they are basically the exact opposite of Orks: low model count, lots of strategic options, decent survivability on the models. I’m really enjoying how the army plays, it’s a nice change.
So I decided to order the Start Collecting box in addition to the codex.
The best thing about the start collecting box for DeathWatch is the upgrade sprue you get, it includes ten DeathWatch shoulder-pads, which are really what I needed to upgrade my existing marines and make them look the part. You also get an absolute ton of bits to upgrade your amrines, which kind of caused me an existential crisis like I’ve never experienced with warhammer before.
Normally, when you build a unit, you have a few choices, but it doesn’t take much time to decide how you want to build them; maybe your heavy weapon squads require a little more thought, but you usually have the decision down after not too much thought. DeathWatch veterans however have so many options and such interesting ways to play that I genuinely had no idea how to build them, so I had to turn to the things I did know: I built my smash captain and my venerable dreadnought.
I converted the Captain Artemis model in the start collecting box with a few bits to give him a jetpack, storm shield and thunderhammer – classic SmashCaptain fare. I’ll upload a picture of him later once I’m finished painting because I’m actually really happy with how it turned out.
After they were finished I literally stared at my phone and the codex trying to figure out what I was going to do. Eventually I went with a half-meta half-fun build. One unit of veterans with Storm Bolters and Storm Shields, one unit of heavy weapons; infernus heavy bolters and normal heavy bolters and a full unit of melee veterans with a range of weapons and some frag cannons thrown in.
I think the army I’ve built is going to perform pretty averagely on the battlefield based on who I’m facing, but it’s going to do what I wanted with this army…basically allow me to play games without bringing 100+ models to the table.
Tune in next time when I take you through my painting results!