Games Design And I

I’ve been a gamer for as long as I can remember. When you’re into games, every now and again you stop and think about designing games yourself. There’s a thrill that comes from the idea that you could make a game that people would play, especially considering the fact that you yourself understand intimately the joy that this brings. Myself being a huge pen and paper RPG player, I’ve always wanted to design a roleplaying game and a few times in my life I have attempted to do this, either with friends or on my own.

Each of these attempts have met with failure, for a variety of reasons. Chiefly of which is that being an adult is hard. With every project I have attempted in the past, I became busy and eventually it petered out; it’s sad, but I’ve come to just see it as a function of the process. The time has to be right. For any project to get out of the early stages and for every stage after that, the stars have to consistently line up, you have to keep just working away little by little until you achieve enough to call the project complete. That has never happened to me yet, but I know one day it will.

So this writing project is part of that and this article is a small commitment to that idea; that one day I will make a game, because for me, games are the ultimate in creative human interaction – you are using manufactured constraints to build action and excitement that is unique every time those constraints are imposed. Gaming is so amazing because more than mediums like books or films, the person engaging with the work itself is a key part of the experience, so their personality becomes a part of the legacy of that work. It’s amazing.

I want to make a game, and one day you may see a little demo pop up on here, and maybe one day I’ll even see it played by others. Until then, I’ll continue plugging away at the keyboard. Take care.

P.S. I have been very ill this week, so sorry for the short, rambly piece.