Modelling Monday – Kustom Battlewagons

Hello dear reader!

Today I’m going to show you the Kustom Battlewagons I made about a year ago. Before I talk about them, let me show you a picture of the Games Workshop stock Battlewagon from their website:

This is a very cool model with a lot of customisation options. I originally got my Ork army as a model-swap; I used to have a sizeable Tau army, but I’m very into kitbashing and Tau didn’t have anywhere near as much scope for it as Orks do. Okay, let’s see my babies.

There they are. I spent an awful long time altering them to fit the look and feel of what I wanted from my Orky Tanks. You might notice that I removed all the wheels from them; I am not a big fan of half-track looking vehicles, I wanted only tracks, so I actually moved the tracks from the back half of the wagons to the middle of each, giving them a bit more of a squat look, which I really like.

I used plasticard to build up the hull and back cabins of the wagons so i could fit all the sponsons and turrets onto them, that big kannon/killkannon turret on the back is totally scratch-built from plasticard too. I had a great time figuring out and building these guys.

Above is a better picture which really shows mst of the modifications I made to them. Each have four big shootas on sponsons designed to look like thw hole wagon is bristling with firepower. The lower wagon has a casemated Kannon too. All the big shootas are removable for ease of storage and customisation.

A later addition was the built up areas around the front of the wagons. When I took off the wheels and moved the tracks, the fronts looked a little skinny, so I decided to go ahead and bolt on a load of scrap bitz to give them that classing big-jaw look of the stock wagon.

These two are a joy to field and I whole-heartedly encourage anyone o get creative (and destructive) with their kitbashes, it really is a satisfying experience.

Until next week! Happy gaming.

Building My DeathWatch Army.

Hello!

January has ended and the next one has begun, did you know we’re into a leap year? Crazy.

I’ve been plodding along with my projects, well some of them. I got the chance to order some warhammer in the middle of January and spent a few frantic days assembling them for the gaming club that I run on a Tuesday.

Last time as I mentioned, for my second army after Orks, I decided that I wanted to collect DeathWatch because they are basically the exact opposite of Orks: low model count, lots of strategic options, decent survivability on the models. I’m really enjoying how the army plays, it’s a nice change.

So I decided to order the Start Collecting box in addition to the codex.

The best thing about the start collecting box for DeathWatch is the upgrade sprue you get, it includes ten DeathWatch shoulder-pads, which are really what I needed to upgrade my existing marines and make them look the part. You also get an absolute ton of bits to upgrade your amrines, which kind of caused me an existential crisis like I’ve never experienced with warhammer before.

Normally, when you build a unit, you have a few choices, but it doesn’t take much time to decide how you want to build them; maybe your heavy weapon squads require a little more thought, but you usually have the decision down after not too much thought. DeathWatch veterans however have so many options and such interesting ways to play that I genuinely had no idea how to build them, so I had to turn to the things I did know: I built my smash captain and my venerable dreadnought.

I converted the Captain Artemis model in the start collecting box with a few bits to give him a jetpack, storm shield and thunderhammer – classic SmashCaptain fare. I’ll upload a picture of him later once I’m finished painting because I’m actually really happy with how it turned out.

After they were finished I literally stared at my phone and the codex trying to figure out what I was going to do. Eventually I went with a half-meta half-fun build. One unit of veterans with Storm Bolters and Storm Shields, one unit of heavy weapons; infernus heavy bolters and normal heavy bolters and a full unit of melee veterans with a range of weapons and some frag cannons thrown in.

I think the army I’ve built is going to perform pretty averagely on the battlefield based on who I’m facing, but it’s going to do what I wanted with this army…basically allow me to play games without bringing 100+ models to the table.

Tune in next time when I take you through my painting results!

A New Year; Let’s Make This One Count

Good day dear reader.

Lots of things happened last year that made 2019 one of the most tumultuous in my memory: I quit my job…twice and am now back at the second place; I spent most of the year learning to drive and passed my test after three failed attempts; I faced a lot of time out of the house and with some serious insomnia along with struggling to keep my weight loss up in the face of all my stress, it meant that my writing and creative goals got put by the wayside.

Don’t get me wrong, I worked on a lot of interesting projects last year, but none of them went nearly as far as I wanted them to. This brings me to the new year. We’re starting a new decade and a lot has been lifted off my shoulders, so as far as I’m concerned, there is no longer any mitigating circumstances that stand in the way of me and my wonderful wife of 12 years (our anniversary was yesterday) achieving some long standing goals.

The SteadmanSociety team want to make 2020 the beginning of an active period in providing content. We have a wide variety of interests and hope to establish an eclectic community of like-minded people who can simply be together to share the ups and downs of life through the mediums we enjoy.

This year we hope to do four things:

  1. Challenge our writing skills by finishing and publishing at least one work of fiction;
  2. Begin streaming on twitch regularly, this will include gaming content, writing content and games development content;
  3. Start posting on our Youtube channel with slice of life updates, mainly just little videos to keep you clued in on how we are doing with our projects;
  4. Reach out to a wider community and hopefully prove we can keep you around!

This is a mission statement that me and Emma have really taken to heart over the holiday period. Christmas and new year are out of the way. It is time to work hard on the things we know we can achieve.

Join us then on our long road, we promise this year will be the best yet for SteadmanSociety.

Twitter: Here!

Instagram: @steadmansociety

Youtube: Here!

NaNoWriMo Prep – Games Development!

Good day readers!

John here and things in my life have been very hectic recently. I have myself a new job that comes with a host of new challenges; not least of which is scheduling all the amazing things I want to do, creatively. NaNoWriMo has been a part of Emma and I’s life for a few years now; every year we give it a go and inevitably fail (Emma succeeded once, which was amazing!) So this year we really want to give it our best. Emma is attempting a traditional fantasy novel based on the world she has been developing for quite a while, it’s really good and I can’t wait to read what she comes up with.

I however am going to do something completely out of the ordinary. I am going to be developing games for the whole month! You heard that right: in the time honored spirit of National Novel Writing Month, I’m not going to be writing a single word of narrative fiction!

For ages I’ve had a few half-developed games ideas rolling around my skull, a few of which I have taken quite far with the help of some friends, but there are some really interesting ideas which I always return to but never develop any further. Well, this November will give me the opportunity to flesh out those ideas into prototypes with proper rules and hopefully some art.

Idea 1 – PAP RPG – this will be a totally lightweight tabletop roleplaying system that I half-developed last year with the help of a friend. I am taking a few core mechanics that I really liked and going to try and build it into an enjoyable game!

Idea 2 – Project Power – This will be a card game centered around the political turmoil of our time, I’ll say no more!

Idea 3 – Project Felix – Another card game utilising some fairly interesting and underused mechanics which will be a cross between Resident Evil and Neko Atsume.

Idea 4 – Project Stellar – This is the project that is the furthest along, I have actually made some wooden spaceships and have a first-draft ruleset. It’s a tabletop, space-based, fleet combat game.

Idea 5 – I have no idea – Here’s the real challenge! I’m going to develop a brand new idea for some kind of physical game; from the ground up. I am going to try and make it fully print-and-play so I can basically just release it on here and get people playing it and best of all, I’ll be uploading dev diaries and hopefully find a few other ways to connect with you all. I really want to stream this stuff on Twitch!

Wish me luck, this is a purposefully large undertaking so I can really try and push my motivations into creating something a lot more interesting and fulfilling his year!

Good luck to everyone prepping for NaNoWriMo!

John Steadman.

Games Design And I

I’ve been a gamer for as long as I can remember. When you’re into games, every now and again you stop and think about designing games yourself. There’s a thrill that comes from the idea that you could make a game that people would play, especially considering the fact that you yourself understand intimately the joy that this brings. Myself being a huge pen and paper RPG player, I’ve always wanted to design a roleplaying game and a few times in my life I have attempted to do this, either with friends or on my own.

Each of these attempts have met with failure, for a variety of reasons. Chiefly of which is that being an adult is hard. With every project I have attempted in the past, I became busy and eventually it petered out; it’s sad, but I’ve come to just see it as a function of the process. The time has to be right. For any project to get out of the early stages and for every stage after that, the stars have to consistently line up, you have to keep just working away little by little until you achieve enough to call the project complete. That has never happened to me yet, but I know one day it will.

So this writing project is part of that and this article is a small commitment to that idea; that one day I will make a game, because for me, games are the ultimate in creative human interaction – you are using manufactured constraints to build action and excitement that is unique every time those constraints are imposed. Gaming is so amazing because more than mediums like books or films, the person engaging with the work itself is a key part of the experience, so their personality becomes a part of the legacy of that work. It’s amazing.

I want to make a game, and one day you may see a little demo pop up on here, and maybe one day I’ll even see it played by others. Until then, I’ll continue plugging away at the keyboard. Take care.

P.S. I have been very ill this week, so sorry for the short, rambly piece.