Building My DeathWatch Army.

Hello!

January has ended and the next one has begun, did you know we’re into a leap year? Crazy.

I’ve been plodding along with my projects, well some of them. I got the chance to order some warhammer in the middle of January and spent a few frantic days assembling them for the gaming club that I run on a Tuesday.

Last time as I mentioned, for my second army after Orks, I decided that I wanted to collect DeathWatch because they are basically the exact opposite of Orks: low model count, lots of strategic options, decent survivability on the models. I’m really enjoying how the army plays, it’s a nice change.

So I decided to order the Start Collecting box in addition to the codex.

The best thing about the start collecting box for DeathWatch is the upgrade sprue you get, it includes ten DeathWatch shoulder-pads, which are really what I needed to upgrade my existing marines and make them look the part. You also get an absolute ton of bits to upgrade your amrines, which kind of caused me an existential crisis like I’ve never experienced with warhammer before.

Normally, when you build a unit, you have a few choices, but it doesn’t take much time to decide how you want to build them; maybe your heavy weapon squads require a little more thought, but you usually have the decision down after not too much thought. DeathWatch veterans however have so many options and such interesting ways to play that I genuinely had no idea how to build them, so I had to turn to the things I did know: I built my smash captain and my venerable dreadnought.

I converted the Captain Artemis model in the start collecting box with a few bits to give him a jetpack, storm shield and thunderhammer – classic SmashCaptain fare. I’ll upload a picture of him later once I’m finished painting because I’m actually really happy with how it turned out.

After they were finished I literally stared at my phone and the codex trying to figure out what I was going to do. Eventually I went with a half-meta half-fun build. One unit of veterans with Storm Bolters and Storm Shields, one unit of heavy weapons; infernus heavy bolters and normal heavy bolters and a full unit of melee veterans with a range of weapons and some frag cannons thrown in.

I think the army I’ve built is going to perform pretty averagely on the battlefield based on who I’m facing, but it’s going to do what I wanted with this army…basically allow me to play games without bringing 100+ models to the table.

Tune in next time when I take you through my painting results!

NaNoWriMo Prep – Games Development!

Good day readers!

John here and things in my life have been very hectic recently. I have myself a new job that comes with a host of new challenges; not least of which is scheduling all the amazing things I want to do, creatively. NaNoWriMo has been a part of Emma and I’s life for a few years now; every year we give it a go and inevitably fail (Emma succeeded once, which was amazing!) So this year we really want to give it our best. Emma is attempting a traditional fantasy novel based on the world she has been developing for quite a while, it’s really good and I can’t wait to read what she comes up with.

I however am going to do something completely out of the ordinary. I am going to be developing games for the whole month! You heard that right: in the time honored spirit of National Novel Writing Month, I’m not going to be writing a single word of narrative fiction!

For ages I’ve had a few half-developed games ideas rolling around my skull, a few of which I have taken quite far with the help of some friends, but there are some really interesting ideas which I always return to but never develop any further. Well, this November will give me the opportunity to flesh out those ideas into prototypes with proper rules and hopefully some art.

Idea 1 – PAP RPG – this will be a totally lightweight tabletop roleplaying system that I half-developed last year with the help of a friend. I am taking a few core mechanics that I really liked and going to try and build it into an enjoyable game!

Idea 2 – Project Power – This will be a card game centered around the political turmoil of our time, I’ll say no more!

Idea 3 – Project Felix – Another card game utilising some fairly interesting and underused mechanics which will be a cross between Resident Evil and Neko Atsume.

Idea 4 – Project Stellar – This is the project that is the furthest along, I have actually made some wooden spaceships and have a first-draft ruleset. It’s a tabletop, space-based, fleet combat game.

Idea 5 – I have no idea – Here’s the real challenge! I’m going to develop a brand new idea for some kind of physical game; from the ground up. I am going to try and make it fully print-and-play so I can basically just release it on here and get people playing it and best of all, I’ll be uploading dev diaries and hopefully find a few other ways to connect with you all. I really want to stream this stuff on Twitch!

Wish me luck, this is a purposefully large undertaking so I can really try and push my motivations into creating something a lot more interesting and fulfilling his year!

Good luck to everyone prepping for NaNoWriMo!

John Steadman.